![]() ![]() In any other Rogue-like the RNG allows for skill expression in choosing from many option that sometimes you can make yourself but restarting the game because of ♥♥♥♥ drops is not a skill. The game feels like gambling you either get lucky with the encounters and especially the drops or you are ♥♥♥♥♥♥ hands down. With that i mean the whole RNG side is way off for what it is normally in any Rogue-like game. Way back in the day you would stay away from 'easy' because it was to darn easy, but now.The game is great overall good visuals that stick with the feeling of FTL combat and interesting story but it gets dragged down by the gambling aspect of it. So your modern 'easy' is more around the 'nightmare' mode. I don't know why but the great majority of dev's these days treat 'easy' mode like it costs them money. I am one of those gamers that believe if you select 'easy' then you are going to have a easy game, and if you select 'hard' you are going to have a hard game. the game cheats anyways, enemies have sometimes 10 times our hp and dmg. even something as simple as higher loot chance or more hull/shields. ![]() it would benefit from some form of progression. you could go infinitely but what would be the point? none of it can be transferred to a new run. I have ended campaigns with over 50k because there was nothing left to buy. yes you can grind but there is really no limit. Originally posted by WetNose:It's a little different to games of it's like. ![]()
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